
Outside of the microgames in the main story, you can unlock additional modes, strange interactive toys, and details about Nintendo’s history. Hearing Wario formulate a plan to buy pizza using earnings from a questionable video game tournament is the perfect amount of weird. To hear all these characters is shocking and strange, but I like it.
#Warioware gold 3ds release date full
Wario speaks in full sentences, and characters like Jimmy T, Mona, and 9-volt (who in the past would say nothing more than their names) have goals and motivations that they share out loud. The story offers fully voiced animated cutscenes, something few first-party Nintendo games have done.

Even though that is less enjoyable than rotating the 3DS or simply pressing buttons, they do still hit the goofy, absurd heights of comparable microgames. The microphone games are the weakest, as they all involve blowing into the microphone. All work well, and later modes that force you to swap between the types are frantic and fun. WarioWare Gold splits its microgames into four types: button-pressing, motion controls, touch-screen, and microphone. Each one of the 300-plus microgames is a quick spike of weird joy, and even if you run into a few that don’t interest you, they’re off the screen before you can get annoyed. You also play snippets of Nintendo classics that include shooting an enemy in Metroid, tossing a shell at a goomba on the Virtual Boy, and using motion controls to squash Pikmin. Plenty tasks veer into downright strange territory, like when you tickle a strong man’s armpit so he opens his mouth, releasing a rubber band to snap another strong man in the face. You might have to insert a finger into a nose, or roll an egg under a chicken so it can be hatched. WarioWare has always been strange and joyous, and WarioWare Gold rounds-up the best from its history while delivering enough new microgames to feel like a new installment.Ī microgame is usually about three to five seconds and tasks you with completing a specific task as quickly as possible. Playing the game led to similarly delightful confusion as you blazed through microgames doing tasks like twirling spaghetti or sniffing a runny nose at night in front of a lighthouse. Pre-release screenshots showed giant robot versions of Mario fighting Bowser right next to an image of fingers flying toward a pair of open nostrils. The example body with unused colors of speedos, only grey is used in the actual game.Ī treasure chest much like the one that appears in the GBA version of the microgame.When the original WarioWare released in 2003, descriptions made it sound like a bizarre Nintendo fever dream. The poser's body with a blue speedo and a gold one. There is a seemingly unused version of Ashley's boss stage, with a different background and possible debug text found in the same set of images.Ī different preview image with the text "Last one!" instead of "Only 1 left!". Oddly enough, the bomb and its fuse are left in the corner of the image.

With all the other preview images for the microgames is a test image of this microgame, with text reading "petit-game thumbnail" in katakana. The fact that this only exists for his skinny body on Level 1 suggests it was scrapped rather early. File: WWGold_SourceSoundIDFiles.zip (874 KB) ( info)Ī dummy picture of Nintendo Hanafuda cards found in Toy/NintendoCollection/Texture/Nincolle_Dummy01.ctpk, and the other four dummy files in the same directory.Īn image of Wario's body with a shirt on, arms clutching his stomach.
