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Tree blight 5e
Tree blight 5e










tree blight 5e

They say that there’s a haven inside the woods protected by some magic to keep the evil things away. The trees and vines started springing to life. That old druid… I’ve forgotten her name… she brought an evil magic to these woods long ago. The old woman speaks, tending to the stew while she does so, “Don’t get much company these days. Both foul and appetizing aromas radiate from it. Inside seems to be a strange-looking stew. The fireplace blazes with a mighty fire, with a pot hanging over it. The bed is tattered and molded, a small desk seems to have a variety of recipes on it. It is small, only about 30ft in diameter. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can. The Charmed creature regards the dryad as a trusted friend to be heeded and protected. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically Charmed. The dryad targets one humanoid or beast that she can see within 30 feet of her. Hit: 2 1d4 bludgeoning damage, or 8 1d8+4 bludgeoning damage with Shillelagh.įey Charm. Melee Weapon Attack: +2 to hit (+6 to hit with Shillelagh), reach 5 ft., one target. Tree Stride: Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Speak with Beasts and Plants: The dryad can communicate with beasts and plants as if they shared a language. The dryad has advantage on saving throws against spells and other magical effects. Hit: 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Tree blight 5e full size#

After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.Įerie Resemblance. In half that time, the creature becomes poisoned for the rest of the duration. Spores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12+the creature’s Constitution score, unless the disease is removed. Creatures immune to the poisoned condition are immune to this disease. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. The gas spore explodes when it drops to 0 hit points. Roll on this table to determine additional waves)ĭeath Burst. Note: The Shrieker will summon more enemies every 1d4 rounds until slain. Roll a d100 3 times to determine the creatures. Along the way, they run into 3 random encounters. The party will have to follow along the forest path to get closer to the origin of evil. Obscured by the twigs and leaves of the forest floor, you can make out a path leading deeper into the woods. The trunks and vines from the trees completely cover the forest floor, and a foreboding fog hovers above them. All of the trees, while numerous enough to completely block out the sun, are rotted and decayed. Now, however, after a dark force has seeded itself into the trees and the neglect of the high elves, it is an evil place. You head to the Ullarion Forest, once a forest filled with enough magic that one could think they accidentally walked into the Feywild.












Tree blight 5e